2022 VCT Game Changers EMEA - Series 3

2022-10-02 23:59 CEST
2022-08-28 16:00 CEST

Main Event

Open Qualifier

Competition is for women teams only

Verification process


To ensure that only women participate in Game Changers, DivE will contact each player and ask for verification.

Swiss Ranking - Incorrect displayed


The top 32 teams from the qualifier advance to the playoffs. Since there will be tie breakers, the ranking shown on our website is incorrect. We will post the correct ranking and therefore the top 32 teams on Wednesday - .

Requirements



  • Only women teams are allowed to participating on the VCT Game Changers Tournament.
  • Team must maintain, at all times during any Official Competition, at least three players on its Starting Roster that are Residents of the Team’s home Region. In addition, at least four of the Team’s players participating in any Official Competition game must be Residents of the Team’s home Region.
  • Only one team of an organization is allowed to participating on the VCT Game Changers Tournament.
  • Reports regarding a player's rank cannot be considered/reviewed during the qualifier. In case of qualification, all players will be checked and disqualified if they do not meet the requirements. Disqualification of the team is also possible if at least 3 players do not meet the requirements.


Schedule


Registration


  • Start Signup: Monday,
  • End Signup: Wednesday,
  • First Match: Monday,

In the time between signup end and the start of the qualifier, additional anti-cheat checks are done. This is to ensure that every participant is eligible for the event.

Qualifier Schedule - Swiss


Day 1 - BO1
  • Round 1, Monday -
  • Round 2, Monday -
  • Round 3, Monday -


Day 2 - Top 32 advance to Main Event - BO1
  • Round 4, Tuesday -
  • Round 5, Tuesday -
  • Round 6, Tuesday -


Main Event Schedule - Double Elimination


Day 1 - BO3
  • Round 1, Monday -


Day 2 - BO3
  • Round 2 UB, Tuesday -
  • Round 1 LB, Tuesday -
  • Round 3 UB, Tuesday -
  • Round 2 LB, Tuesday -


Day 3 - BO3
  • Round 3 LB, Wednesday -
  • Round 4 LB, Wednesday -


Day 4 - BO3
  • Round 4 UB, Thursday -
  • Round 5 LB, Thursday -


Day 5 - BO3
  • Round 6 LB, Friday -
  • Round 7 LB, Friday -


Day 6 - Bracket Finals - BO3
  • UB Final, Saturday -
  • LB Final, Saturday -


Day 7 - Grand Final - BO5
  • Grand Final, Sunday -


Quick Rules


Patch: 5.05


The top 32 teams from the swiss round will continue to play on a Patch-Line server. Please find install instructions in the Guide


  • Patch-Line: Ignition Series

All teams still participating on 2022-09-29 will receive a email with instructions to play on the Tournament Realm



Match process


First round of each day

  • Teams have to submit their lineup on the matchpage that will play the match at latest 15 minutes after the scheduled time match time
  • Every player of every team has to click the "ready up" button on match page of every first match of a qualifier day to confirm their availability
  • If one team and/or player missed the lineup select or ready up in time, the match will be closed as a default loss
  • If both teams and/or players of both teams missed the lineup select or ready up in time the match will be closed and both teams are disqualified



Later rounds of each day

  • The teams will be seeded into the next round once the previous match is closed
  • Once both teams are available at the match page the map veto has to be started using the comment section of the match page within 15 minutes
  • If one team doesn´t start the map veto or doesn't respond to the veto start a Support Ticket has to be created



Map Veto and Side Select


Mappool


  • Ascent
  • Bind
  • Breeze
  • Fracture
  • Haven
  • Icebox
  • Pearl



Map Veto BO1

  • The left sided team at the match page will decide if they are either Team A or Team B.
  • Team A bans 1 map
  • Team B bans 1 map
  • Team A bans 1 map
  • Team B bans 1 map
  • Team A bans 1 map
  • Team B picks map 1
  • Team A picks side for map 1



Map Veto BO3

  • The higher seeded Team (based on the results from the Swiss Rounds) will decide if they are either Team A or Team B.
  • Team A bans 1 map
  • Team B bans 1 map
  • Team A picks map 1
  • Team B picks side for map 1
  • Team B picks map 2
  • Team A picks side for map 2
  • Team A bans 1 map
  • Team B bans 1 map
  • Map 3 is only Map remaining
  • Team A picks side for map 3



Map Veto BO5

  • The winner of the Upper Bracket will decide if they are either Team A or Team B.
  • Team A bans 1 map
  • Team B bans 1 map
  • Team A picks map 1
  • Team B picks side for map 1
  • Team B picks map 2
  • Team A picks side for map 2
  • Team A picks map 3
  • Team B picks side for map 3
  • Team B picks map 4
  • Team A picks side for map 4
  • Map 5 is only Map remaining
  • Team B picks side for map 5


Map-Veto has to be done in the commentary section on the match pages.

Lobby



Lobby Owner
The team that is mentioned first in a match (left side) has to create the lobby and invite the opponent team to it.
Starting with the top 8 teams and later rounds, a tournament admin will add the team captains of both teams and will host the lobby.



Lobby Settings

  • Default server Location (teams can agree to another server location):
    EU: Frankfurt 1
    TR: Istanbul
    RU: Frankfurt 1
  • Allow Cheats: Off
  • Tournament Mode: On
  • Overtime: Win by Two: On
  • Play Out All Rounds: Off
  • Hide Match History: Off



Technical Pauses


During the Qualifier stages, each Team will have the ability to pause for up to 10 minutes to resolve any technical issues that arise. Teams may pause multiple times throughout a map as long as the total pause time does not exceed the 10 minutes. If a team pauses for a technical issue, they must announce the reason before or immediately after the pause in the match room chat and in-game chat.

Pauses that extend beyond the 10-minute duration may result in penalties, including disqualification. Tournament officials retain the right to increase permitted pause duration at their discretion.

Tactical Pauses


Teams are allowed to call Timeouts of 60 seconds in duration, two times per map. The 60 second clock will begin when the in-game pause timer begins. Timeouts can be called via the in-game pause system. In the event of overtime, each team will be granted an additional Timeout.

Coaches


Teams may have one coach. If a Team has a coach, then that coach may be present for every Match in which the Team participates. For live, in-person tournaments held as part of a Challengers event (“LAN Events”), at least one of a Team’s designated coaches may be on site throughout each such Match.


Coaches are only permitted to be in the Match Area during Agent and Map selection, Timeouts, Half-Times, and in between Maps. For the purposes of online competition, any room in which the player competes will be considered part of the Match Area.



Results


Once a full match is over both teams must enter the correct match result on their match page. If one team enters no result or a wrong result, their opponent must open a support ticket as soon as possible.