Rulebook (Stage 2)

Additional Rules


Global Competition Policy

Qualifier Rules




  1. Definition of Terms
  2. General
  3. Tournament Format
  4. Registration
  5. Teams
  6. Match Procedure
  7. Co-Streaming Regulations
  8. Schedule
  9. Prize Money


For the whole tournament all participants must play on the Tournament Patchline.
The Patchline is announced once the signup is over.
Guide on how to enable the Tournament Patchline

Definition of Terms


Home Region


The EMEA Home Region is defined as the competitive region encompassing Europe, Turkey, Russia & CIS and MENA. Countries, territories and locales included in this region are:
AFGHANISTAN, ALBANIA, ALGERIA, ANDORRA, ARMENIA, AUSTRIA, AZERBAIJAN, BAHRAIN, BANGLADESH, BELARUS, BELGIUM, BOSNIA AND HERZEGOVINA, BULGARIA, CROATIA, CYPRUS, CZECH REPUBLIC, DENMARK, DJIBOUTI, EGYPT, ESTONIA, FINLAND, FRANCE, GEORGIA, GERMANY, GREECE, HUNGARY, ICELAND, INDIA, IRAQ, IRELAND, ISRAEL, ITALY, JORDAN, KAZAKHSTAN, KOSOVO, KUWAIT, KYRGYZSTAN, LATVIA, LEBANON, LIBYA, LIECHTENSTEIN, LITHUANIA, LUXEMBOURG, MACEDONIA, MALTA, MAURITANIA, MOLDOVA, MONACO, MONTENEGRO, MOROCCO, NEPAL AND MALDIVES, NETHERLANDS, NORWAY, OMAN, PAKISTAN, PALESTINE(UN OBSERVER STATE), POLAND, PORTUGAL, QATAR, ROMANIA, RUSSIA, SANMARINO, SAUDI ARABIA, SERBIA, SLOVAKIA, SLOVENIA, SOMALIA, SPAIN, SRI LANKA, SUDAN, SWEDEN, SWITZERLAND, SYRIA, TAJIKISTAN, TUNISIA, TURKEY, TURKMENISTAN ,UKRAINE ,UNITED ARAB EMIRATES, UNITED KINGDOM (UK), UZBEKISTAN, VATICAN CITY (HOLYSEE), WESTERN SAHARA (SAHRAWI ARAB DEMOCRATIC REPUBLIC), YEMEN

Team’s Home Region


A Team’s home Region is identified upon registration to an Official Competition and may not be changed at any time during an Official Competition without the prior written approval of a Tournament Official.

Administration


Everybody who is authorized by Freaks 4U Gaming GmbH to administrate 2021 VALORANT Challengers based on its rules and regulations will be called an "admin" in the following, the collection of all admins will be called the "administration".

Round


A Round is an instance of competition in a VALORANT map that is played until a winner is determined by one of the following methods, whichever occurs first:
  • Spike detonation
  • Spike defusal
  • Team eliminated before planting or defusing the spike
  • Round timer expired
  • Team forfeit


Map


A Map means a set of Rounds that is played until one Team wins 13 Rounds, provided that a Map will continue past the 13-Round limit until a Team wins by a margin of at least two Rounds.

Match


A Match means a set of Maps that are played until one Team wins a majority of the total maps (e.g., winning two maps out of three in a best-of-three series).

General


Tournament Participation Restrictions


EMEA Teams are permitted to participate in Tournaments operated in any of the countries, territories or locales listed above.


Upon participation in a tournament in one of the Europe, Turkey or Russia & CIS territories, Teams will be required to participate in that territory for the remainder of that VCT stage.


Teams that HAVE NOT earned any VCT points are eligible to change territory at the start of a new VCT stage.


Teams that HAVE earned VCT points will be considered locked to the territory where they were earned for the remainder of the VCT.



Participants and Commitment


Only real persons with a valid Riot account are allowed to participate in the tournament and will be called “participant” in the following.


By participating in 2021 VALORANT Challengers participants acknowledge without limitation to comply with the rules and regulations and with the statements and decisions made by the administration. The interpretation of the rules is solely at the discretion of the administration. Admins can overrule the following rules to ensure fair play and integrity. All special cases not covered in the rules require an individual assessment by the administration. Actions can vary from the ones mentioned here, they will always be taken considering proportionality and conformity with the remaining rules.


Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.


Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.


Every participant confirms to have reached the age required in their country to play VALORANT.


Every participant must always have the newest version of VALORANT installed and has to check for updates in time before each match. Unless a new version comes out right before a match, patching is not a valid reason to delay it.


Every participant has to try to win every round at every stage of the tournament. Purposefully losing for any reason is strictly forbidden.


Player profiles, that violate community standards are not allowed. This includes vulgar, racist, sexist, antisemitic, homophobe, transphobe or otherwise offensive participants names, pictures or profile descriptions are forbidden. The administration reserves the right to change or delete offensive or insulting names, pictures, or profile descriptions without advance warning.


Any matters relating to a Challengers event that are not covered by these Challengers Rules or the Global Policy will be subject to an interpretation made by the Tournament Operator and provided to the Teams from time to time in the form of an update to, or interpretation of, these Challengers Rules or the Global Policy. All decisions made by the Tournament Operator and Tournament Officials in regard to interpretations of these Challengers Rules and the Global Policy are final and binding.


Whenever these Challengers Rules or the Global Policy grant, confer or reserve to Riot or the Tournament Operator the right to take action, refrain from taking action, grant or withhold consent or grant or withhold approval or make any other determination, unless the provision specifically states otherwise, each of Riot and the Tournament Operator will have the right to engage in such activity in its sole discretion based on its own business judgment, taking into consideration its assessment of the best interests of Riot and the Tournament Operator and the short and long term interests of the Official Competitions, the Challengers events, VALORANT and the businesses and activities of the affiliates and group companies of Riot and the Tournament Operator. Neither a Team nor a Team Member will have any claim or cause of action based on an assertion that Riot, the Tournament Operator or any Tournament Official has unreasonably withheld or delayed any consent, approval, determination or other requested action under these Challengers Rules or the Global Policy.


The original Challengers Rules have been written in the English language. In the event of an unintentional conflict in interpretation between the English version and such translation, the English version will control.



Data protection


Every person participating in the 2021 VALORANT Challengers hereby agrees to their player name as well as sound and image recordings of the player being used on websites of Freaks 4U Gaming GmbH, their Media and Broadcasting channels and as part of press reporting free of charge. The Freaks 4U Gaming GmbH is thus entitled to a temporally and locally unrestricted and unlimited use, storage and application of the material.


Every participant is required to link their Riot account with their GameSports account. Participants are only eligible to play if the registered account is used. If a participant wants to change their Game Account, they have to contact the administration via a Support Ticket.


Usage of several GameSports accounts is prohibited.


By participating in 2021 VALORANT Challengers, players agree that their Riot account is visible to third parties.


In order to avoid deception and fraud in competitions dealing with fairness and integrity in esports or monetary and material prizes, Freaks 4U Gaming GmbH has a legitimate interest (General Data Protection Regulation; recital 47) to pseudonymize game accounts and save for up to five (5) years after deletion of user account.


Further information can be found in the Privacy Policy from Freaks4U Gaming GmbH, which users agreed to when creating their GameSports account.



Communication


The primary communication platform for 2021 VALORANT Challengers is www.vct.gg.


The administration can only be contacted via support tickets. Any other form of communication may be ignored.


Support will only be provided in English, Russian and Turkish. In case of any discrepancy between the English rulebook and a translated version, only the English version is valid and will take precedence.



Activity


By signing up to 2021 VALORANT Challengers participants declare themselves willing to actively participate. In order to not let other participants needlessly wait, each participant should always be ready at the official match date.

Discretion


Any direct communication between participants and administration is confidential. Publication of support content is prohibited without express written consent from the administration.

Tournament Format


There are several tournament phases per Stage:
  • Challengers Open Qualifiers
  • Challengers Main Event
  • Challengers Playoffs
  • Masters


General Format


  • Maximum of 512 participating teams per qualifier
  • Single Elimination Bracket
  • BO1 or BO3 (depending on the round - see schedule in each qualifier)


Open Qualifiers (EU)



  • Qualifier 1: Top 8 to play in the Main Event on stream
  • Qualifier 2: Top 8 to play in the Main Event on stream


Main Event (EU)



  • Single Elimination (Bo3, Bo5 Finals)
  • Main Event 1: Top 2 qualify to Challengers Playoffs
  • Main Event 2: Top 2 qualify to Challengers Playoffs


Challengers Playoffs (EMEA)



  • Teams: 4x EU, 3x TR, 1x CIS
  • Format: 2x GSL Group Stage into Single Elimination
  • Main Event 1: Top 2 qualify to Challengers Playoffs
  • Main Event 2: Top 2 qualify to Challengers Playoffs



Registration


To sign-up to any qualifier, all participants have to register their information on the official tournament website. This includes:
  • Valid email address
  • Valid Riot account

All players are required to compete with the account they have signed up with as only that account can access the Tournament Client. Changing the account once the signup has ended, will deny access to the tournament client and therefore disqualify the player.

Teams


State of residence


Teams must maintain, at all times during any Official Competition, at least three players on its Starting Roster that are Residents (as defined below) of the Team’s home Region. In addition, at least four of the Team’s players participating in any Official Competition game must be Residents of the Team’s home Region.

Roster and Standins


A participating team must have at least five (5) and a maximum of seven (7) players in their roster. All confirmed players in the roster are allowed to play.


Only players, who are confirmed in the roster are allowed to play. External players are not allowed to join the game lobby.


Teams participating in Challengers may not add or drop players from their roster at any point between Qualifiers and the end of the Team's competition in the Qualifiers and the associated Main Event (if qualified), unless approved in writing by a Tournament official.


Teams qualifying to the Challengers Playoffs from a Main Event must maintain at least 3 Players from the Main Event from which they qualified.


Between April 19th, 2021 and May 2nd, 2021 teams participating in Challenger Playoffs may not add to their roster any player who played for another team in any Stage 2 Challengers Main Event



Matches


Match Procedure


First round of each day

  • Teams have submit their lineup on the matchpage that will play the match at latest 15 minutes after the scheduled time match time
  • Every player of every team has to click the "ready up" button on match page of every first match of a qualifier day to confirm their availability
  • If one team and/or player missed the lineup select or ready up in time, the match will be closed as a default loss
  • If both teams and/or players of both teams missed the lineup select or ready up in time the match will be closed and both teams are disqualified



Later rounds of each day

  • The teams will be seeded into the next round once the previous match is closed
  • At the moment both teams are available at the match page the map veto has to be started using the comment section of the match page within 15 minutes
  • If one team doesn´t start the map veto or doesn't respond to the veto start a Support Ticket has to be created



Seeding Matches & Main Event seeding


The last round of each Open Qualifier between the top 8 teams are seeding matches which help determine the matchups in the Main Event of each Qualifier.
Of the 8 qualified teams, the 2 teams that placed highest in Regional Masters 1 are seeded in different parts of the bracket (e.g. Match #1 and #4). For Stage 3 the seeding is based on the results of the Challenger Playoffs.

The list of the remaining 6 teams is randomized and then seeded one after another into the Matches #1-4 with 2 conditions in mind:
  • A team that won the last match in the Open Qualifier (seeding matches) can only be matched against a team that lost their seeding match
  • A matchup cannot be the same as one of the seeding matches.


A team that won their seeding match can choose if they want to start as team A or team B in the veto process in the first round of the Main Event

Mappool


  • Bind
  • Haven
  • Split
  • Ascent
  • Icebox



Map Veto BO1
The team that is mentioned first in a match (left side) is defined as team A.


  • Team A bans 1 map
  • Team B bans 1 map
  • Team A bans 1 map
  • Team B bans 1 map
  • Remaining Map becomes the played map
  • Team A pick the side for the map



Map Veto BO3

  • The team that is mentioned first in a match (left side) is defined as team A.
  • Team A bans 1 map
  • Team B bans 1 map
  • Team B picks 1st map
  • Team A picks side for the 1st map
  • Team A picks 2nd map
  • Team B picks side for the 2nd map
  • Remaining map becomes map 3
  • Team A picks side for the 3rd map


Map-Veto has to be done in the commentary section on the match pages.

Lobby


Lobby Owner
The team that is mentioned first in a match (left side) is defined as team A and has to create the lobby and invite the opponent team to it.
Starting with the top 8 teams and later rounds, a tournament admin will add the team captains of both teams and will host the lobby.



Lobby Settings

  • Default server Location (teams can agree to another server location):
    EU: Frankfurt 1
    TR: Istanbul
    RU: Warsaw
  • Allow Cheats: Off
  • Tournament Mode: On
  • Play Out All Rounds: Off
  • Overtime: Win by Two: On
  • Hide Match History: Off



Observers & Coaches


Only the 10 players who are actively playing and the tournament officials are allowed to be observers on a map. Other players, coaches or managers of a team may not join a lobby.


Coaches are only allowed to talk to players and others during the Agent and Map selection process for each Match, timeouts, half-times and in between Maps (if applicable). Coaches are only permitted to be in the Match Area during Agent and Map selection, Timeouts, Half-Times, and in between Maps. For the purposes of online competition, any room in which the player competes will be considered part of the Match Area.


Players are permitted to share their live gameplay footage with their coach in real-time.



Technical Pauses


Every team has once to option to pause a map for up to 10 minutes. The player has to announce the reason before or immediately after he requests the pause. Pausing multiple times through a map by the same team or extending the pause beyond 10 minutes is not allowed.

Results


Once a full match is over both teams must enter the correct match result on their match page. If one team enters no result or a wrong result, their opponent must open a support ticket as soon as possible.



Bugs & Exploit


Using a bug or exploit to gain an unfair advantage is strictly forbidden. If you are not sure if a mechanic is intentional or bugged, please contact the administration via support ticket to clarify before using.



Co-Streaming Regulations


General guidelines


Co-streaming and POV-streaming is permitted for certain matches, as defined in 7.2 and 7.3. of this ruleset.


Notwithstanding, registration and approval is required for co-streaming. Click here to apply.


VCT sponsors, sponsored segments, or stitched commercials may not be altered or covered in any way. Do not disparage VCT sponsors. Additional co-streamer sponsor integration is not permitted.


Co-streams may be in any language.


All co-streamers and their guests must meet the legal age requirement of 18+. Streaming platform TOS apply.


Co-streamers are responsible for ensuring that any accompanied chat is adequately moderated to prevent vulgar, abusive, or an otherwise mean spirited environment.


If you choose to include guests in your co-stream, all guests must also follow the guidelines of the co-streaming program at all times.


Co-streaming is only permitted at this time on the following live platforms: Twitch, YouTube. We reserve the right to make platform exceptions at any time.


We reserve the right to remove access to the co-stream program at any time.


Teams are permitted and encouraged to create transformative content out of their co-streams and the official broadcast. Riot Legal Jibber Jabber applies for all usage of Riot IP.



Qualifiers


POV-streaming


Competing players are permitted to publicly stream their own matches during the Qualifiers. These POV-streams must be player point of view only and exclude team communications. A 3-minute delay is required to maintain tournament integrity. Sponsor integration is not permitted.

Co-streaming


The tournament organizer will aim to provide an official broadcast, including commentary and full production for certain matches on the final day of the Qualifiers. Co-streaming of the official broadcast is not permitted. Further, a basic broadcast feed will be offered for certain additional matches, as determined by the tournament organizer. These additional broadcast feeds will not count as an ‘official broadcast’ and teams are permitted to use this feed to co-stream their own matches on their official team channels. Participation of analysts, casters, and content creators in such streams is permitted. Existing tournament sponsors may not be concealed and further sponsor integration is not permitted.

Main Event and Challenger Playoffs


Every match in the main event and Challenger Playoffs will feature an official broadcast. Co-streaming or POV-streaming of these matches is not permitted.

Schedule


Registration


The schedule for each qualifier can be found on each Qualifier page. An overview of all qualifiers can be found here. The signups close before the beginning of the qualifier. In the time between signup end and the start of the qualifier, additional anti-cheat checks are done. This is to ensure that every participant is eligible for the event.

Qualifier 1 schedule


  • Signup: 22.-28. March
  • Open Qualifier: 30. March - 01. April
  • Main Event: 06.-09. April


Qualifier 2 schedule


  • Signup: 02.-08. April
  • Open Qualifier: 10.-12. April
  • Main Event: 15.-18. April


Playoffs schedule


  • 23. April - 02. May



Prize Money - Stage 2


Challengers Main Event 1 & 2


PlacementEUTRCIS
1st€15,000€8,000€8,000
2nd€10,000€5,000€5,000
3rd-4th€5,000€2,500€2,500


Challengers Playoffs


PlacementEMEA
1st€32,500
2nd€15,000
3rd-4th€9,000
5th-6th€6,000
7th-8th€4,000